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My name is Periklis Paschaloglou

I am an enthusiastic game developer with programming background and Games Design degree knowledge that help me to visualise key development aspects better and push me into driving a video game throughout the production cycle effectively. I like using Unity and Unreal and constantly discover and learn something beyond my degree and specialty. I am also interested in Gamification, GWAP and “Games 4 Change” and I like to participate in game jams, whether the entries are 5 or 5000. I am motivated and eager to learn more and succeed in the industry.

In my spare time, I enjoy 3D modelling using Blender 2.80 and I create asset for my projects which have been downloaded more than 800 times so far. I also love expanding my knowledge through online courses as well as socializing, walking, playing volleyball, "photosynthesizing" at a park and cooking (more into baking).

Skills:
 
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Employment

Junior Unity Developer at Talkout

(02/2021 - 06/2021)

(Working on a Gamification project that teaches factory workers about Lean Manufacturing.)

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Dealing with

  • Unity & c#

  • Level Design
  • Game Balance & Flow

  • Contact with clients

  • AI Navigation
  • URP lighting
  • Mobile controls
  • Inventory system

Projects

BinGo

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(A Location-based augmented reality gamified app to help the environment and save money.)

Location-based content
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MA Games Design - Final Project

Created

  • UI/UX

    • Production Document
    • Game Design Document
    • Augmented Reality battles
    • LiveOps Leaderboards
    • Location-based content

Objectives

    • Throw rubbish in the bin
    • Collect points
    • Redeem
  • Tools

    GitHub, MS Project, Visual Studio 2019

    • Created the app outlook using InVision Studio​
    • Used the LiveOps PlayFab SDK
    • Used Mapbox and Mapbox AR SDK
    • Used Google ARCore SDK 
    • Unity 2019.4.8f1 and C#
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Amusement Park

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(A First Person Shooter where the player deals with small tasks while fighting zombies.)

Advance Mission Design
  • Created the Production document

  • Modelled the 3D Designs (in Blender 2.80)

    • High Striker, Carousel (+ Animation), Ferris Wheel (+ Animation), Circus Tent, Shooting Area, Maze

  • Design Mission/ Level

    • Player’s back story, Sequencer, Landscape texture paint, World Lighting, Particles 

  • Tools used:

    • Unreal Engine 4​

    • Visual scripting (Blueprints)

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New Space Invaders

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Game Design Roles

  • Created the Production document

    • Story/level progression

    • Difficulty Curve

    • Production Plan and development schedule

    • UI

  • Tools used:

    • Unity

    •  C#

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Games Management

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Virtual Reality

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Had to theoretically port an old game into Android and/or iOS. [Just the documentation not the actual game]

  • Executive summary

  • Business Plan

  • Product Breakdown Structure

  • Product Flow Diagram

  • Costs

  • Timeline

  • Milestones

  • Risk analysis

Multidisciplinary team to produce a VR experience.

[discontinued due to Covid19]

  • Life Simulation/Survival/ Educational Game:

    • Stranded on an island, survive and escape.

  • My contributions:​

    • Game Design Document (as Project Manager)​

    • Product Breakdown Structure (as PM)

    • Product Flow Diagram (as PM)

    • Timeline/ Team Coordination (as PM)

    • Animal AI, Behavior Trees, Logic, Blend Animations (as Game Designer)

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Cave Runner

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Game Jam

(Cave runner is a game focused on the level design. It is a speed run game where you collect keys and solve puzzles as well as kill enemies.)

This is an entry for GJL Game Parade Summer 2021, a 3 week long jam with "One Time Use" as its theme.​

  • Development

    • Focused on Level Design

    • Focused on Lighting

  • Tools used:

    • Unity

    • C#

    • Visual Studio

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Toxic Shooter

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Game Jam

(Toxic Shooter is a Top-down 2D shooting game where the player has to absorb projectiles and fire them back at the enemies.)

This is an entry for TriJam, a 3 hour game jam with Toxicity as its theme.​

  • Development

    • Created the Production document

    • Created the Game Balance/ Flow 

    • Top-down 2D movement & rotation

  • Tools used:

    • Unity

    • C#

    • Visual Studio

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Orbs Across 

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Game Jam

This is an entry for Improve My Game Jam #10

  • A casual game that works only with the left click of the mouse.

  • Simply collect all the orbs quickly before dying.

  • Tools used:

    • Unity​

    • C#

DevLog at itch.io below.

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Endless Running Math

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Endless running math is a personal Educational project created in Unity3D. 

  • Gameplay Design:

    • Player continuous running

    • Player jump on correct answer/ button

    • Random mathematical questions

  • Tools used:​

    • Unity​

    • C#

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Math Defender

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Math Defender is a personal project created in Unreal Engine 4.

A simple math game to train your mind. Are you smart enough and fast enough to break the game? Prove it!!!

  • Gameplay Design:

    • Ball towards the player on a constant rate based on difficulty

    • The player fights back on correct answer/ button

    • Random mathematical questions

  • Tools used:​

    • Unreal Engine 4​

    • Visual scripting (Blueprints)

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