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My name is Periklis Paschaloglou
I am an enthusiastic game developer with programming background and Games Design degree knowledge that help me to visualise key development aspects better and push me into driving a video game throughout the production cycle effectively. I like using Unity and Unreal and constantly discover and learn something beyond my degree and specialty. I am also interested in Gamification, GWAP and “Games 4 Change” and I like to participate in game jams, whether the entries are 5 or 5000. I am motivated and eager to learn more and succeed in the industry.
In my spare time, I enjoy 3D modelling using Blender 2.80 and I create asset for my projects which have been downloaded more than 800 times so far. I also love expanding my knowledge through online courses as well as socializing, walking, playing volleyball, "photosynthesizing" at a park and cooking (more into baking).
Skills:
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Employment
Junior Unity Developer at Talkout
(02/2021 - 06/2021)
(Working on a Gamification project that teaches factory workers about Lean Manufacturing.)
Dealing with
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Unity & c#
- Level Design
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Game Balance & Flow
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Contact with clients
- AI Navigation
- URP lighting
- Mobile controls
- Inventory system
Projects
BinGo
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(A Location-based augmented reality gamified app to help the environment and save money.)
MA Games Design - Final Project
Created
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UI/UX
- Production Document
- Game Design Document
- Augmented Reality battles
- LiveOps Leaderboards
- Location-based content
Objectives
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- Throw rubbish in the bin
- Collect points
- Redeem
- Tools
GitHub, MS Project, Visual Studio 2019
- Created the app outlook using InVision Studio
- Used the LiveOps PlayFab SDK
- Used Mapbox and Mapbox AR SDK
- Used Google ARCore SDK
- Unity 2019.4.8f1 and C#
Amusement Park
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(A First Person Shooter where the player deals with small tasks while fighting zombies.)
Advance Mission Design
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Created the Production document
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Modelled the 3D Designs (in Blender 2.80)
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High Striker, Carousel (+ Animation), Ferris Wheel (+ Animation), Circus Tent, Shooting Area, Maze
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Design Mission/ Level
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Player’s back story, Sequencer, Landscape texture paint, World Lighting, Particles
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Tools used:
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Unreal Engine 4
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Visual scripting (Blueprints)
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Games Management
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Virtual Reality
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Had to theoretically port an old game into Android and/or iOS. [Just the documentation not the actual game]
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Executive summary
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Business Plan
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Product Breakdown Structure
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Product Flow Diagram
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Costs
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Timeline
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Milestones
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Risk analysis
Multidisciplinary team to produce a VR experience.
[discontinued due to Covid19]
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Life Simulation/Survival/ Educational Game:
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Stranded on an island, survive and escape.
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My contributions:
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Game Design Document (as Project Manager)
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Product Breakdown Structure (as PM)
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Product Flow Diagram (as PM)
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Timeline/ Team Coordination (as PM)
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Animal AI, Behavior Trees, Logic, Blend Animations (as Game Designer)
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Cave Runner
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(Cave runner is a game focused on the level design. It is a speed run game where you collect keys and solve puzzles as well as kill enemies.)
This is an entry for GJL Game Parade Summer 2021, a 3 week long jam with "One Time Use" as its theme.
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Development
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Focused on Level Design
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Focused on Lighting
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Tools used:
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Unity
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C#
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Visual Studio
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Toxic Shooter
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(Toxic Shooter is a Top-down 2D shooting game where the player has to absorb projectiles and fire them back at the enemies.)
This is an entry for TriJam, a 3 hour game jam with Toxicity as its theme.
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Development
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Created the Production document
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Created the Game Balance/ Flow
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Top-down 2D movement & rotation
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Tools used:
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Unity
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C#
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Visual Studio
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Orbs Across
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This is an entry for Improve My Game Jam #10.
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A casual game that works only with the left click of the mouse.
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Simply collect all the orbs quickly before dying.
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Tools used:
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Unity
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C#
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DevLog at itch.io below.
Endless Running Math
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Endless running math is a personal Educational project created in Unity3D.
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Gameplay Design:
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Player continuous running
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Player jump on correct answer/ button
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Random mathematical questions
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Tools used:
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Unity
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C#
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Math Defender
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Math Defender is a personal project created in Unreal Engine 4.
A simple math game to train your mind. Are you smart enough and fast enough to break the game? Prove it!!!
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Gameplay Design:
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Ball towards the player on a constant rate based on difficulty
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The player fights back on correct answer/ button
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Random mathematical questions
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Tools used:
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Unreal Engine 4
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Visual scripting (Blueprints)
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