My name is Periklis Paschaloglou

 

My knowledge of game design and my background in programming help me to visualise key development aspects better and push me into driving a video game throughout the production cycle effectively. It is a never-ending puzzle that I am excited to solve.

I am self-taught and I have used C# and Unity extensively for academic and personal projects for the past 3 years. During university, I dived into the Unreal Engine 4 (Blueprints), and I also explored many things like ARCore, Vuforia, Python, JavaScript, HTML, CSS, MySQL as well as Arduino and Raspberry Pi. I enjoy 3D modelling as a hobby using Blender 2.80.

I am highly organised, able to prioritise to accomplish multiple tasks and I am motivated to succeed in the industry.

Employment

Junior Unity Developer at Talkout

02/2021 - 04/2021

  • Dealing with
    • Unity & c#
    • AI Navigation
    • URP lighting
    • Mobile controls
    • Robot part assembly
    • Inventory system

University projects

BinGo

(A Location-based augmented reality gamified app to help the environment and save money.)

Location-based content

MA Games Design Final Project

  • Created
    • Production Document
    • Game Design Document
    • Augmented Reality battles
    • LiveOps Leaderboards
    • Location-based content
    • UI/UX
  • Objectives
    • Throw rubbish in the bin
    • Collect points
    • Redeem
  • Tools
    • Created the app outlook using InVision Studio​
    • Used the LiveOps PlayFab SDK
    • Used Mapbox and Mapbox AR SDK
    • Used Google ARCore SDK 
    • Unity 2019.4.8f1 and C#
    • GitHub, MS Project, Visual Studio 2019

Amusement Park

Advance Mission Design

  • Created the Production document

  • Modelled the 3D Designs (in Blender 2.80)

    • High Striker, Carousel (+ Animation), Ferris Wheel (+ Animation), Circus Tent, Shooting Area, Maze

  • Design Mission/ Level

    • Player’s back story, Sequencer, Landscape texture paint, World Lighting, Particles 

  • Tools used:

    • Unreal Engine 4​

    • Visual scripting (Blueprints)

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New Space Invaders

Game Design Roles

  • Created the Production document

    • Story/level progression

    • Difficulty Curve

    • Production Plan and development schedule

  • Tools used:

    • Unity

    •  C#

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Games Management

Virtual Reality

Had to theoretically port an old game into Android and/or iOS. [Just the documentation not the actual game]

  • Executive summary

  • Business Plan

  • Product Breakdown Structure

  • Product Flow Diagram

  • Costs

  • Timeline

  • Milestones

  • Risk analysis

Multidisciplinary team to produce a VR experience.

[cut short due to Covid19]

  • Life Simulation/Survival/ Educational Game:

    • Stranded on an island, survive and escape.

  • My contributions:​

    • Game Design Document (as Project Manager)​

    • Product Breakdown Structure (as PM)

    • Product Flow Diagram (as PM)

    • Timeline/ Team Coordination (as PM)

    • Animal AI, Behavior Trees, Logic, Blend Animations (as Game Designer)

Personal / Game Jams

Orbs Across (Game Jam)

1/1

This is an entry for Improve My Game Jam #10

  • A casual game that works only with the left click of the mouse.

  • Simply collect all the orbs quickly before dying.

  • Tools used:

    • Unity​

    • C#

DevLog at itch.io below.

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Endless Running Math

Endless running math is a personal Educational project created in Unity3D

  • Gameplay Design:

    • Player continuous running

    • Player jump on correct answer/ button

    • Random mathematical questions

  • Tools used:​

    • Unity​

    • C#

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Math Defender

Math Defender is a personal project created in Unreal Engine 4.

A simple math game to train your mind. Are you smart enough and fast enough to break the game? Prove it!!!

  • Gameplay Design:

    • Ball towards the player on a constant rate based on difficulty

    • The player fights back on correct answer/ button

    • Random mathematical questions

  • Tools used:​

    • Unreal Engine 4​

    • Visual scripting (Blueprints)

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OLD projects

Block Breaker 3D

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