My name is Periklis Paschaloglou
Love the combination of game design and writing code. Driving a video game throughout the production cycle into release is an amazing process. Game Development is a never-ending puzzle that I am excited to solve.
Used C# and C++ for programming a dozen of games and/or software for academic or personal projects using Unity, Unreal Engine 4 (Blueprints), and Visual Studio. Basic knowledge of Python, JavaScript, HTML, CSS, MySQL, and .NET as well as Arduino and Raspberry Pi. 3D modelling as a hobby using Blender 2.80.
Highly organised, able to prioritize to accomplish multiple tasks. Motivated to prove my worth in the industry as a Game Developer.
University projects
BinGo

(A Location-based augmented reality gamified app to help the environment and save money.)

MA Games Design Final Project
- Objectives
- Throw rubbish in the bin
- Collect points
- Redeem
- Tools
- Created the app outlook using InVision Studio
- Used the LiveOps PlayFab SDK
- Used Mapbox and Mapbox AR SDK
- Used Google ARCore SDK
- Unity 2019.4.8f1 and C#
- GitHub, MS Project, Visual Studio 2019
Amusement Park

Advance Mission Design
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Created the Production document
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Modelled the 3D Designs (in Blender 2.80)
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High Striker, Carousel (+ Animation), Ferris Wheel (+ Animation), Circus Tent, Shooting Area, Maze
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Design Mission/ Level
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Player’s back story, Sequencer, Landscape texture paint, World Lighting, Particles
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Tools used:
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Unreal Engine 4
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Visual scripting (Blueprints)
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New Space Invaders

Game Design Roles
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Created the Production document
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Story/level progression
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Difficulty Curve
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Production Plan and development schedule
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Tools used:
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Unity
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C#
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Games Management
Virtual Reality

Had to theoretically port an old game into Android and/or iOS. [Just the documentation not the actual game]
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Executive summary
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Business Plan
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Product Breakdown Structure
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Product Flow Diagram
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Costs
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Timeline
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Milestones
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Risk analysis
Multidisciplinary team to produce a VR experience.
[cut short due to Covid19]
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Life Simulation/Survival/ Educational Game:
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Stranded on an island, survive and escape.
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My contributions:
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Game Design Document (as Project Manager)
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Product Breakdown Structure (as PM)
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Product Flow Diagram (as PM)
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Timeline/ Team Coordination (as PM)
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Animal AI, Behavior Trees, Logic, Blend Animations (as Game Designer)
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Personal / Game Jams
Orbs Across (Game Jam)

This is an entry for Improve My Game Jam #10.
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A casual game that works only with the left click of the mouse.
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Simply collect all the orbs quickly before dying.
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Tools used:
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Unity
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C#
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DevLog at itch.io below.
Endless Running Math

Endless running math is a personal Educational project created in Unity3D.
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Gameplay Design:
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Player continuous running
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Player jump on correct answer/ button
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Random mathematical questions
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Tools used:
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Unity
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C#
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Math Defender

Math Defender is a personal project created in Unreal Engine 4.
A simple math game to train your mind. Are you smart enough and fast enough to break the game? Prove it!!!
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Gameplay Design:
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Ball towards the player on a constant rate based on difficulty
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The player fights back on correct answer/ button
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Random mathematical questions
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Tools used:
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Unreal Engine 4
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Visual scripting (Blueprints)
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OLD projects
Block Breaker 3D

Laser Defender

Block Breaker

Cross the line

Zombie Killer

Discover Athens
